
The possibility of acquiring these costumes in the course of the adventure opens the door to the need to retrace one's steps and fully complete a previous level through the skill just acquired, adding a tad of longevity to the entire platformic epic.Īs per tradition, the various levels are often interspersed with boss fights which, theoretically, should take both hands from the playful plot of the video game and envelop the homo ludens in their sprawling coils: these parts are regularly manned by enemies with predictable and obvious attack patterns, uninteresting and elementary in their extreme basicity.

characterized by an appeal and difficulty rate practically close to absolute zero.
BALAN WONDERWORLD REVIEWS SERIES
The introduction of about eighty collectible costumes, each guardian of a main characteristic capable of enabling some actions otherwise impossible to perform, fails in the truly difficult task of adequately differentiating the rhythm of a production characterized by a series of challenges. Pad in hand and sanded the cartoonish appearance, in fact, the title of BALAN COMPANY appears in all its mechanical soporific based on the slow exploration of Levels characterized by a flat design, monochord, without twists. Balan Wonderworld is a title to simply forget.Īlthough the story behind the entire story would seem perfectly in line with expectations, crossing the festive atmosphere of a brilliant musical with that sense of melancholy and deep sadness similar to that found in NiGHTS Into Dreams, the main stimulant of the release of drops of tear secretion from the eyelid rhyme is not the atmosphere permeating every single bit of Balan Wonderworld, but its played part, as outlined in the rest of the review. And yes, because Balan Wonderworld, instead of aiming to revive the glories of a genre, the platform one, recently honored by great achievements such as, one above all, Crash Bandicoot 4: It's About Time, summarizes everything that an exponent of the genre should not do. Writing the review of Balan Wonderworld is very difficult, destabilizing, every word inked like a stab in the heart, considering what could have been and what was not, given the pedigree of the work encoded by Arzest, Yuji Naka and all those hardworking minds capable of giving birth to playful mythological creatures such as Final Fantasy and Sonic the Hedgehog.ĮpicTrick would like, for a moment only, to have the ability to transform itself in the same way as the protagonists of the creature under review, becoming a simulacrum of that Atari who in 1983 or so headed to New Mexico to bury thousands of unsold cartridges.


Game for PC, PlayStation 4, Nintendo Switch, PlayStation 5 and Xbox Series X, the video game was released on
